![]() Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#46418 osdn#46584. ![]() Fixed re-entrancy problem in getting current time, e.g., if both metaserver communication and regular game (main thread) would want to write log at the same moment osdn#46228.Just tell it once when the issue is first encountered osdn#46497 Stopped endless spam on server console about iconv inability to convert between encodings.Cities currently working a tile is now forced to stop doing that at the moment the tile changes in a way that Tile_Workable effect is no longer active osdn#44706.Unit Vision Range is now always recalculated at turn change for any changes in requirements to take effect osdn#46182.Improvements to ruleset loading code error handling osdn#46196.Fixes to Path Finding troubles when terrain move costs are high, in terms of move fragment count osdn#46039 osdn#46136.Fixed bad memory access issue after player who had already founded cities has been removed from the game osdn#46503Ĭhanges affecting other rulesets / modders.Fixed problems with the filename encoding when saving mapimg on Windows osdn#45507.Gtk- and Qt-clients' pre-game dialog "Start" button is never sensitive when the client is attached to a dead player.Dead players do not affect whether game can start or not (no need to wait for them).When starting from a saved game, dead players are no longer counted towards ready/unready player counts in pre-game osdn#44621.Freeciv now uses new libcurl API, instead of one deprecated in latest versions, to communicate with the metaserver and, in case of modpack installer, to fetch files osdn#46345.Silenced some unused entry warnings when loading saved games osdn#46144.When the worklist item cannot be currently built, server now detects more cases where it will be impossible to ever build it and purges the worklist item instead of just postponing osdn#45563.The focus has been in supporting current bleeding edge systems, to make freeciv compatible with latest releases of other components and tools. * Units in fortresses now regain 25% HP per turn (as in 2.0.WHAT'S CHANGED SINCE 3.0.53.0.6 is a bugfix release in freeciv-3.0 series. * No restrictions on specialists in small cities * Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy) * Trade route value now depends on size of cities, not on trade generated in them * New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production * Ruins (left behind by destroyed cities, no effect on gameplay currently) * New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision. * Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get * Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles they now cannot even attempt to enter unsafe tiles O Lake (as Ocean but no Whales special inland water below a certain size is generated as Lake) O Deep Ocean (as Ocean but no specials and cannot be transformed) * Changes to gameplay with default ruleset: * Can limit which terrains a unit can enter Voyez le site officiel pour plus de détails. ![]() Quant à, la déclinaison Facebook du jeu a elle aussi été mise à jour il y a peu (corrections de bugs, amélioration du brouillard de guerre et quatre scénario supplémentaires). Pour plus d’infos voyez le site officiel. Voyez le changelog pour une liste complète des modifications. Ce patch ajoute de nouveaux terrains, un éditeur de scénario ou encore de nouveaux pays. ![]() Une nouvelle mise à jour est disponible pour Freeciv. ![]()
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